Beyond The Gates Of Antares Ghar High Commander Karg
Karg commands his armies from his mobile Command Crawler which has the added benefit of space for the pampered human slaves with which he surrounds himself. Karg is too fond of life to risk himself in battle if it can be helped, a very un-Gharlike attitude for a race bred to face battle without ﬂinching.
Such risks are almost inevitable because Ghar battleﬁeld communications are poor compared to the other races of Antarean space, and Ghar armies expect to be led by their commanders in person. To do otherwise would invite suspicion which is the last thing Karg wants.
If the enemy get too close Karg will have to master his timidity if he is not to lose the respect of his troops and his chance of ultimate power.
Karg’s Command Crawler has the extra benefit of a hand-picked crew chosen by the High Commander himself, and thoroughly instructed in the consequences of displeasing their master. In addition, Karg has the Mastermind rule and Ruthless rule, which combine to make him an exceptionally effective commander.
This is a resin and metal kit.
Miniatures are unassembled and unpainted. Glue and paints sold separately.